#ifndef _PLAYER_STATE_DASH_RETRACT_H_
#define _PLAYER_STATE_DASH_RETRACT_H_

#include "PlayerState.h"

class PlayerStateDashRetract : public PlayerState
{
public:
	PlayerStateDashRetract(Player* player);
	~PlayerStateDashRetract(void);

	int update();
	void activate();
	void deactivate();
	char* ID() { return "Dash Retract"; }

};

#endif // _PLAYER_STATE_DASH_RETRACT_H_